Event JSON
{
"id": "95f5c73d6978ab7558aad70c183a2a81d4fe519cf463ab1a10d9f8aac08070fa",
"pubkey": "e062fbe72ae69ccb16a631db7dcba2221e17a897b835743d7f1c0ccd7a2ef223",
"created_at": 1717844983,
"kind": 1,
"tags": [
[
"p",
"e062fbe72ae69ccb16a631db7dcba2221e17a897b835743d7f1c0ccd7a2ef223"
],
[
"e",
"6c749c99be9e315e92a6879fd3711c5316d5925a9b3a024834a78c01c7228931",
"",
"root"
],
[
"e",
"a8920dbd3fb5e95ddce667cfabccd228d1320949cd00c1e588113df30298a39b",
"",
"reply"
],
[
"p",
"e13b1fe1c99f88b18eca2b7381198bb9e8a8de2774de2f2a80663e261706dc42"
],
[
"proxy",
"https://mastodon.gamedev.place/@logicalerror/112580688849010956",
"web"
],
[
"proxy",
"https://mastodon.gamedev.place/users/logicalerror/statuses/112580688849010956",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://mastodon.gamedev.place/users/logicalerror/statuses/112580688849010956",
"pink.momostr"
]
],
"content": "yeah the STL's biggest selling point (imho) is that it works on all platforms, so these bugs hurt that \"selling point\"\nIt would be better if there was an STL implementation that wasn't tied to one specific compiler/platform and works on all. at least the bugs would be consistent everywhere",
"sig": "cdae2b5f82c9958a28a1bcdda7b045434afc9a254924dc73801be0628de1f2bf7f1fe4a8b1245a8293edc2d96e6eab8b474b58536320b3b38f997d2a329d5c03"
}