Event JSON
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"created_at": 1715369699,
"kind": 1,
"tags": [
[
"t",
"b3d"
],
[
"t",
"godot"
],
[
"t",
"blender"
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"godotengine"
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[
"content-warning",
"How to properly convert Blender rotations to Godot"
],
[
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"https://sigmoid.social/@eibriel/112418468657315287",
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"content": "The proper way is using Quaternion (NOT Euler!):\n\ngodot_quaternion.x = blender_quaternion.x\ngodot_quaternion.y = blender_quaternion.z\ngodot_quaternion.z = -blender_quaternion.y\ngodot_quaternion.w = blender_quaternion.w\n\n#b3d #Blender #Godot #GodotEngine",
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