8Bit on Nostr: I can move parts in Marble Game to where the player points AND snap them to grid AND ...
I can move parts in Marble Game to where the player points AND snap them to grid AND snap them to each other on pre-defined joints which doesn't just change their position AND rotation.... all at the same time.
But I have no idea how to reliably make them not clip into the floor.
There are so many additive things going on and unless I create my own npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) I think the best idea is to store the last "non clipping" transform and if player lets go of the part, it transports back there.
But I have no idea how to reliably make them not clip into the floor.
There are so many additive things going on and unless I create my own npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) I think the best idea is to store the last "non clipping" transform and if player lets go of the part, it transports back there.