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8Bit /
npub1449…jq2g
2024-02-27 16:14:44

8Bit on Nostr: I can move parts in Marble Game to where the player points AND snap them to grid AND ...

I can move parts in Marble Game to where the player points AND snap them to grid AND snap them to each other on pre-defined joints which doesn't just change their position AND rotation.... all at the same time.
But I have no idea how to reliably make them not clip into the floor.

There are so many additive things going on and unless I create my own npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) I think the best idea is to store the last "non clipping" transform and if player lets go of the part, it transports back there.
Author Public Key
npub144989qu8ns5j06z5dtn9yu70mm5c9t9eh3jx7qq55d7kr7yecjzqf0jq2g