Danil on Nostr: npub14yqjk…vrfl3 npub1qvlql…j6guw are you trying dynamically update scripts in ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) npub1qvlqlywumulv7nqfu7zp4sj7739g60zhcxsjsspy5mqy8w87r7zqnj6guw (npub1qvl…6guw) are you trying dynamically update scripts in runtime?
There alot of problem with it.
First is - Godot does not free memory of "previous scripts" that being created/loaded they all stay in memory forever.
Scripts supposed to be static and unchanged.
Else - I do not understand what you trying to do, maybe describe some working example...
There alot of problem with it.
First is - Godot does not free memory of "previous scripts" that being created/loaded they all stay in memory forever.
Scripts supposed to be static and unchanged.
Else - I do not understand what you trying to do, maybe describe some working example...