Phoronix on Nostr: Wow! Microsoft DirectX Adopting SPIR-V Moving Forward Well this is a hell of a ...
Wow! Microsoft DirectX Adopting SPIR-V Moving Forward
Well this is a hell of a surprise... Microsoft announced today that DirectX will be adopting SPIR-V as the interchange format of the future. Microsoft's DirectX 12 will accept shaders compiled to SPIR-V, the intermediate representation defined by The Khronos Group and commonly associated with Vulkan / OpenGL / OpenCL drivers...
https://www.phoronix.com/news/DirectX-Adopting-SPIR-V
Well this is a hell of a surprise... Microsoft announced today that DirectX will be adopting SPIR-V as the interchange format of the future. Microsoft's DirectX 12 will accept shaders compiled to SPIR-V, the intermediate representation defined by The Khronos Group and commonly associated with Vulkan / OpenGL / OpenCL drivers...
https://www.phoronix.com/news/DirectX-Adopting-SPIR-V
