Developing Stacy on Nostr: npub1g5tsh…3xw4h I don't sell my games so I don't have to worry about having an ...
npub1g5tshpy8qe5e7hm4pdjr0p428vs7yluxtyh8lttjj7znwsk62zzsp3xw4h (npub1g5t…xw4h)
I don't sell my games so I don't have to worry about having an initial push for marketing or anything but typically I get it working, release a v1, then if I'm ever stuck for something to do I add stuff for 1.1 etc
Also if I get really striking feedback or suddenly spot something glaringly wrong.
But my games, as a rule, are not that good anyway.
I don't sell my games so I don't have to worry about having an initial push for marketing or anything but typically I get it working, release a v1, then if I'm ever stuck for something to do I add stuff for 1.1 etc
Also if I get really striking feedback or suddenly spot something glaringly wrong.
But my games, as a rule, are not that good anyway.