Dunkag on Nostr: Brain damaged and slightly tired thought coming to me, but I am filled with a desire ...
Brain damaged and slightly tired thought coming to me, but I am filled with a desire to make something well and truly above my level of skill. Some part of me wants to make a new game using PS2 development tools, that would work on real hardware. Something fully fleshed out rather than a tech demo like you'd see in homebrew communities. Could also then port it back to PC and add in improvements as if it were an old game getting ported, i.e. proper widescreen and more settings.
Fully understand why people don't do this as it's a nightmare to work within constraints that no longer exist when it's much easier to use a modern engine that barely even needs programming knowledge to pump out games and add a graphical filter to the whole thing. However there's a level of feeling you can only get from something that runs on the specific hardware. Especially considering the attempts to make these "retro styled games" often eat up way more than double the resources the system would've been able to use and fail to recreate the style in a faithful way beyond "game has some visible polygons."
Fully understand why people don't do this as it's a nightmare to work within constraints that no longer exist when it's much easier to use a modern engine that barely even needs programming knowledge to pump out games and add a graphical filter to the whole thing. However there's a level of feeling you can only get from something that runs on the specific hardware. Especially considering the attempts to make these "retro styled games" often eat up way more than double the resources the system would've been able to use and fail to recreate the style in a faithful way beyond "game has some visible polygons."