What is Nostr?
:meru_mewwuluv: b e a r d /
npub1thz…rwsz
2025-02-12 15:17:39
in reply to nevent1q…72pk

:meru_mewwuluv: b e a r d on Nostr: Curator of Mastodon.art fediblock :newt: nprofile1q…37ytg in something like D&D ...

Curator of Mastodon.art fediblock :newt: (nprofile…ynjf) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq0lnelsae3zhv6y3kz8jla2fkwjxrpws0j8vehrv54zg7tfsd3p2sf37ytg (nprofile…7ytg) in something like D&D where there is ultimate player choice, and unlimited ways for DMs to drum up consequences and story leads on the spot, this can work. For a video game, it's much harder. Maybe it'll be more feasible once there is better AI. You just can't hard code all these different paths a player can take in such a massive environment and still have a story that seems the least bit cohesive. I don't know if there is a single game out there with such freedom. I think the closest thing is potentially Morrowind, where you can kill important characters and it just tells you that you fucked up and should re-load a save. Maybe there is a text-based RPG that lets you do that too, I can see it being much easier to implement in something like that.
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