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2024-12-28 19:48:33

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The UN’s latest “New Quest Unlocked”? Gaming platforms.

Under the banner of “preventing radicalization,” the UN is eyeing gaming spaces as potential breeding grounds for extremism. The rhetoric — familiar, alarmist, and vague — is being used to justify expanding online surveillance and censorship.

At a December event, officials from the UN Counter-Terrorism Office (UNOCT) and UNICRI framed the gaming industry as a new frontier for combating terrorism. Citing unverified claims like "gaming platforms play a role in 1 in 5 counter-terrorism cases," they pitched tools like “gaming intelligence” and AI-driven content moderation to monitor chats, social platforms, and even in-game activity.

What’s the plan? To surveil public data for “radicalization signals” and nudge gamers into self-policing their communities. But they’re cautious: mass censorship, they admit, might alienate the very people they want to co-opt—gamers and influencers with massive audiences.

The UN’s job was once fostering peace and protecting rights, not turning gaming into a dystopian surveillance playground.
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