Liblast on Nostr: Maybe my CVar question is an X/Y problem? Needs: - allow for central managing of game ...
Maybe my CVar question is an X/Y problem?
Needs:
- allow for central managing of game configuration (preferably in a hierarchy)
- allow easy overlay overrides for mutators/mods/AB testing balance changes etc.
- allow to add/edit the values both in the DB and in the scene/script where it's used keeping them in sync
- when var changes, propagate it instantly at runtime
- minimize developer overhead to use this system and code bloat
- add a permission layer so mods can't override certain vars
🤔
Needs:
- allow for central managing of game configuration (preferably in a hierarchy)
- allow easy overlay overrides for mutators/mods/AB testing balance changes etc.
- allow to add/edit the values both in the DB and in the scene/script where it's used keeping them in sync
- when var changes, propagate it instantly at runtime
- minimize developer overhead to use this system and code bloat
- add a permission layer so mods can't override certain vars
🤔