Poppe Carre :godot: on Nostr: npub14yqjk…vrfl3 Hard to say in that specific scenario but in general you should ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) Hard to say in that specific scenario but in general you should use built-in math functions when possible rather than making your own, they're way faster since they actually just call C++ functions.
If you're wondering how slow GDScript is, open the profiler in Godot, it shows how much time a specific script or function takes.
If you're wondering how slow GDScript is, open the profiler in Godot, it shows how much time a specific script or function takes.