David Amador on Nostr: doesn't help that many gamedevs will use higher then average specs for development ...
doesn't help that many gamedevs will use higher then average specs for development (because of tools etc) but that causes a bit of performance debt. Unless it's like an AAA-level project, working on a lower spec PC usually helps and is preferable imo. Laptops with integrated gpus are good benchmarks too.
Published at
2024-01-18 13:25:53Event JSON
{
"id": "99675ee2372140d06404b71114e1ff44d762735efd98938b34f76740c712f5f1",
"pubkey": "f822ae7b5d60ed7d9560dc9ee3b50a2b67fa795ca7ee99d6d7695c18b5a102e9",
"created_at": 1705584353,
"kind": 1,
"tags": [
[
"e",
"26ef2c9e64ece177d39df34a97747777af4d3f2b3da39b46f4430a64b7a7cbc9",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/djlink/statuses/111777176167917609",
"activitypub"
]
],
"content": "doesn't help that many gamedevs will use higher then average specs for development (because of tools etc) but that causes a bit of performance debt. Unless it's like an AAA-level project, working on a lower spec PC usually helps and is preferable imo. Laptops with integrated gpus are good benchmarks too.",
"sig": "3526bbce898105cc34b612c54282b1ee96c867f0cba057ecd59893948de6347440dcd265259ed6683decf50a18a7f07966f0114c6fb4428ea3311142dcaa8d25"
}