8Bit :godot: on Nostr: #Gamedev essay on Youtube: "In that scene, your vision blurs as you see the monster ...
#Gamedev essay on Youtube:
"In that scene, your vision blurs as you see the monster to heighten tension and disorient ..."
The actual gamedev: "The monster model was so jank, we had to blur it to make the testers stop laughing."
Essay: "The color palette in this level strikes a perfect balance and the developers knew how to evoke a feeling of..."
Gamedev: "This level geo was a pain in the ass so I threw in a bunch of colored lights to distract from lightmap seams and misaligned textures."
"In that scene, your vision blurs as you see the monster to heighten tension and disorient ..."
The actual gamedev: "The monster model was so jank, we had to blur it to make the testers stop laughing."
Essay: "The color palette in this level strikes a perfect balance and the developers knew how to evoke a feeling of..."
Gamedev: "This level geo was a pain in the ass so I threw in a bunch of colored lights to distract from lightmap seams and misaligned textures."