What is Nostr?
Fabian Giesen /
npub1sqn…r8se
2024-02-29 19:43:24
in reply to nevent1q…p63z

Fabian Giesen on Nostr: npub1rfclp…sfll0 Anyway, given our focus, we're not trying to compete with ISPC ...

npub1rfclpymvvthy4lhd5dtsk73jlj9hzs38nuj7k3ss3gz0ekt84hjsssfll0 (npub1rfc…fll0) Anyway, given our focus, we're not trying to compete with ISPC Fast on speed (i.e. no "VeryLow" mode or similar), but our goals are:
1. be Pareto for (error, encode time) at the quality levels we expose
2. have meaningful steps in both encode time and quality between levels (which is why we only have 3 and not many)
3. we want to avoid big quality cliffs between levels so that changing level is "low risk" (i.e. avoid big jumps for _some_ textures)
4. work well with RDO back-end
Author Public Key
npub1sqndnjhteg95ss2tk5xdmld540vv8hlhkpa4altk9cagjqrwrvhqurr8se