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Rie :godot: /
npub1s2k…mk9t
2024-03-04 23:31:25

Rie :godot: on Nostr: Normal mapping and bloom implemented. This chapter was difficult because I had to ...

Normal mapping and bloom implemented. This chapter was difficult because I had to figure out how to make the effect compatible with the setup required for MSAA myself, but I think I understand framebuffers much better now because of it.

I skipped the shadows chapter for now, it seems intimidating...

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npub1s2kws3wgajpk4qrlmfuq8q5uyy0j0pgl6qjgmn7n2r067n5n84asffmk9t