Rie :godot: on Nostr: Normal mapping and bloom implemented. This chapter was difficult because I had to ...
Normal mapping and bloom implemented. This chapter was difficult because I had to figure out how to make the effect compatible with the setup required for MSAA myself, but I think I understand framebuffers much better now because of it.
I skipped the shadows chapter for now, it seems intimidating...
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"content":"Normal mapping and bloom implemented. This chapter was difficult because I had to figure out how to make the effect compatible with the setup required for MSAA myself, but I think I understand framebuffers much better now because of it. \n\nI skipped the shadows chapter for now, it seems intimidating...\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/039/992/230/185/479/original/16342a33cbde35e0.mp4",
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