PaperDerci on Nostr: Why do some games lock off abilities until they explicitly tell you how to use them? ...
Why do some games lock off abilities until they explicitly tell you how to use them?
Not like, upgrades, that makes sense. I mean stuff that's inherently part of the character/moveset from the start. Like, they'll disable jumping until they tell you how to jump.
Does that help with the learning process?
Not like, upgrades, that makes sense. I mean stuff that's inherently part of the character/moveset from the start. Like, they'll disable jumping until they tell you how to jump.
Does that help with the learning process?