CrunkLord420 on Nostr: I implemented an "alt-color" texture system. The primary color palette is 9 colors, 3 ...
I implemented an "alt-color" texture system. The primary color palette is 9 colors, 3 colors for a secondary palette, and 2 UI colors. I re-map black to be used for both the primary and secondary palettes, so 10 and 4 colors.
Diffuse textures are stored as grayscale, my parser will remap 0-255 to 0-127 unless the alt-color flag is set, in which case it wont. The renderer will use the upper bit to pick which palette to use.
In this example the "green" is the alt-color.
Diffuse textures are stored as grayscale, my parser will remap 0-255 to 0-127 unless the alt-color flag is set, in which case it wont. The renderer will use the upper bit to pick which palette to use.
In this example the "green" is the alt-color.