bonkmaykr on Nostr: Pawlicker 🔧 nprofile1q…3fal0 Autumn Sun ☀️ Caleb James DeLisle Disassembly ...
Pawlicker 🔧 (nprofile…nvyk) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqrgmp94lme55llcytua0qq3zm0dwl7xsrmz3mxvsnhckrdsywdgvqx3fal0 (nprofile…fal0) Autumn Sun ☀️ (nprofile…wfye) Caleb James DeLisle (nprofile…mj4q) Disassembly is complicated though. A typical C binary is so stripped down and optimized by the compiler that prettymuch everything is guesswork. Even with large amounts of help from the disassembler, it is still an insane level of effort to make even a little bit of progress. It's not for everyone. This is especially the case for locker down platforms like video game consoles where the binary imports/exports and layout of the code is not clear to the disassembler being used.
Having an AI-assisted Ghidra to further speculate and break down analyzed machine assembly would be really cool.
Having an AI-assisted Ghidra to further speculate and break down analyzed machine assembly would be really cool.