Event JSON
{
"id": "9d584088b5e8d39037d328e6a0165711949d2d1f07cd5207973459e19d1e1789",
"pubkey": "895defc8109db65d25f11867cab3c4b4beb95e6d26a6358de0226fc30586a2c6",
"created_at": 1715068469,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"4533a5cf59fd65a56ed6c1898341237319564191255349ba18d320f645f60e92",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/soy1bonus/statuses/112398727222698653",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 we actually do that to discard triangles on a vertex shader! I saw the trick in some GDC talk about a Far Cry game and it was too cool not to use it! 😋",
"sig": "2a0bae2d754e26c3550f25443061c5033f9f4a1421725ee1bc1c15b91e0b87860b463c3ebc084bcb588f7a5b24417a0b1708673d6114e268b4b7feeeff9265a8"
}