Bruno / stenyak on Nostr: Most game devs are familiar with "The Door Problem" article, so let's add another ...
Most game devs are familiar with "The Door Problem" article, so let's add another usecase: the soft-body door.
Like many problems in BeamNG.drive, our approach is to simulate the IRL physics. This often allows the real solutions to emerge naturally.
Example: https://old.reddit.com/r/BeamNG/comments/1be0utp/theres_always_a_way_to_close_the_door
Like many problems in BeamNG.drive, our approach is to simulate the IRL physics. This often allows the real solutions to emerge naturally.
Example: https://old.reddit.com/r/BeamNG/comments/1be0utp/theres_always_a_way_to_close_the_door