Luke Wren on Nostr: Sure, the performance metrics you have to optimise against are different. Anyone who ...
Sure, the performance metrics you have to optimise against are different. Anyone who has gotten into GPU shader optimisation knows how steep that type of learning curve can be.
Sure, it's implicitly parallel instead of implicitly sequential. So what? Synchronous parallelism is parallelism on easy mode. Look at all the shit they have to deal with in distributed systems.
I'm not accepting any finger wagging from old men who accidentally check in merge conflict markers, and think 10k lines of bash script is a build system
Sure, it's implicitly parallel instead of implicitly sequential. So what? Synchronous parallelism is parallelism on easy mode. Look at all the shit they have to deal with in distributed systems.
I'm not accepting any finger wagging from old men who accidentally check in merge conflict markers, and think 10k lines of bash script is a build system