Gugames on Nostr: One of the hardest parts of #gamedev (or creating in general) for me is letting go, ...
One of the hardest parts of #gamedev (or creating in general) for me is letting go, cutting out stuff.
I had some nice ideas for rooms & puzzles in my next game but I was struggling to work on them. Now the idea of throwing them out is giving me a sense of freedom, so I think I'll just do without.
Published at
2024-10-24 08:35:57Event JSON
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