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8Bit /
npub1449…jq2g
2024-12-20 20:35:50
in reply to nevent1q…554k

8Bit on Nostr: nprofile1q…pvsey I have worked on a source port for the Descent games (those old ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqq6ncshnny57xls8vjqyz4wxk5gn2dfq4alk447g3v62084l2huvsvpvsey (nprofile…vsey) I have worked on a source port for the Descent games (those old 6DoF DOS games) for about a decade. They had nearly EVERYTHING tied to the FPS and half of it wasn't properly scaled by time between frames. So you had a lot of that. From physics weirdness, inconsistent damage when bumping into things, shooting through enemies, down to tiny animation issues
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