Yo Soy Freeman on Nostr: After a full day of work i have the first real iteration of my own kinematic body ...
After a full day of work i have the first real iteration of my own kinematic body collision resolution algorithm. Here a not so interesting video showing it's numerical stability. The algorithm calculates the necessary adjustments to the velocity to cancel any effect of sliding down the plane while allowing full freedom for the velocity to lie anywhere else.
Here working with one, two, and 4 planes. It does not move a pixel.
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"content":"After a full day of work i have the first real iteration of my own kinematic body collision resolution algorithm. Here a not so interesting video showing it's numerical stability. The algorithm calculates the necessary adjustments to the velocity to cancel any effect of sliding down the plane while allowing full freedom for the velocity to lie anywhere else.\n\nHere working with one, two, and 4 planes. It does not move a pixel.\n\nstep by step.\n\n#godotengine #indiedev\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/034/009/551/677/590/original/7acbafa9c15f9454.mp4",
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