What is Nostr?
Anonymous /
npub1aru…m77z
2024-06-25 22:12:16
in reply to nevent1q…xr2n

Anonymous on Nostr: >It says it's for backups It's basically a repo of files, so tar up the directory you ...

>It says it's for backups
It's basically a repo of files, so tar up the directory you used and send it. No problems.

I was also considering zipping the image folder inside the vmod and sending that way, as it's the image files that are the driver of this horrendous bloat. But then how would you decompress it and still have it playable is the question.

>Phase tracker thing should have blighted island/events/fear/ravage/build/explore
Alright. But my main thinking was just as a helpful little token that would prevent people like me having to ask "are we on X yet?".

I have the other phases already ready so I just need to add them.

also if and when I get around to scripting this can be handled in the window with some text instead of an image file like it is currently.

On the plus with the image file route, you can actually drag and drop it onto the board, so you can have it near the player's islands and it's a glance what phase you're on.

>Explore gets bogged down a lot with basically any adversary during stage 2, and ravage/build get bogged down by various adversaries.
Yeah I was never quite clear on this; are adversaries other players and does that mean there's a PvP option?

>What still needs doing on this?
Basically everything. :columbo_smug:

Which is another thing: I am going to have a bitch of a time with the tokens. One of the main issues being they aren't colored like in the game. So do I leave them uncolored? Because if I do that would get awful confusing. Hopefully if you make them transparent they will change to whatever the player's color is, but I get the sneaking suspicion I won't be that lucky.

>Core fear, B&C fear, and B&C events are still not named but I guess none of them really matter.
I mean if you want them named I can go ahead and do that, fear is next. I just figured when the absolute fuck are you ever going to need a specific fear card, programmatically or otherwise?

>I think you can set a deck to use a different name for objects in it
I'll look into it. Also, if the scripting allows it you can always hand players the right cards from a folder named specifically for the creature. So all you'd need to do is remember once what cards go to whom, sort into respective folder, and then dole to the creature the player picks.

Though there will definitely need to be a "button" of some sort before the cards are given to the player. Imagine scrolling through the creatures and having a slight delay each and every time you flip to a new creature. That would get pretty aggravating pretty quickly.
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