Event JSON
{
"id": "d5a61939a8daed35f5b1f1bb9036af98727eb4139293cd19b2750d370721a006",
"pubkey": "bfdc243f3e6f39dd3494c24e83d03052077b0182106b1f74f6c22597b08b540d",
"created_at": 1725523731,
"kind": 1,
"tags": [
[
"p",
"26ae96b14a4dcd074af8a6a131133943d41b906914da1662d3723430b239c3ee"
],
[
"p",
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],
[
"p",
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],
[
"e",
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"",
"root",
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[
"p",
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],
[
"p",
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[
"e",
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"",
"reply",
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],
[
"imeta",
"url https://shortstacksran.ch/media/ed8ace7fede239866c8b2fa8426c072ed452ffb69685b48b6549e157127be5cc.png",
"m image/png"
],
[
"proxy",
"https://shortstacksran.ch/objects/0f62d5b2-3fd3-4ddd-bc24-f3b13def7448",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
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"pink.momostr"
],
[
"-"
]
],
"content": "Just using godot. You can build a solid object that looks like a bunch of cubes, touching or not, and give the whole thing to the gpu. \r\n\r\nI'm not sure what performance limitations there are, but it seems to work just fine. \r\n\r\narray_block_ids -\u003e faces+texture -\u003e gpu to render\nhttps://shortstacksran.ch/media/ed8ace7fede239866c8b2fa8426c072ed452ffb69685b48b6549e157127be5cc.png\n",
"sig": "7a7260f5a58ea35503a22ff5798db15b74e16a0c4ec5e997e613944c7691133c8873e04e8f9fd0b56ada6bc0a490ab4f94c9dc4014e82e6a484462f28c1db7c1"
}