Miguel de Icaza on Nostr: On my Godot/Editor iPad prototype: I am running into too many rough edges, the need ...
On my Godot/Editor iPad prototype:
I am running into too many rough edges, the need for bandaids is too large, and I think people would hate using it in practice.
Rather than bridging with a universe of hacks the Godot UI with iOS, I am thinking: rewrite the shell entirely in SwiftUI and call into the editor core
I am running into too many rough edges, the need for bandaids is too large, and I think people would hate using it in practice.
Rather than bridging with a universe of hacks the Godot UI with iOS, I am thinking: rewrite the shell entirely in SwiftUI and call into the editor core