Snowdrama on Nostr: The problem with Show/Hide is that it's only affecting visibility. In complex games ...
The problem with Show/Hide is that it's only affecting visibility. In complex games we often want to fully cull objects.
Scripts eat up performance even if the result isn't visible, hidden objects still have collisions that can produce user bug reports, and areas can still detect things like triggering cutscenes unintentionally.
Fully disabling the node stops all of that.
Scripts eat up performance even if the result isn't visible, hidden objects still have collisions that can produce user bug reports, and areas can still detect things like triggering cutscenes unintentionally.
Fully disabling the node stops all of that.