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2025-01-14 11:39:03

Rie :godot: on Nostr: #Godot thing I learned yesterday with live debugging help from other devs: In ...

#Godot thing I learned yesterday with live debugging help from other devs: In GDShader, pow(x, 2.0) is _not_ the same as x*x. pow has undefined behavior when x is negative! This led to my grass shader popping in and out of the scene, but only my laptop and not my desktop (which have different GPU vendors)
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