Phoronix on Nostr: SDL 3.0 Will Now Prefer PipeWire Over PulseAudio For the widely-used SDL ...
SDL 3.0 Will Now Prefer PipeWire Over PulseAudio
For the widely-used SDL hardware/software abstraction layer that is commonly used by cross-platform games, the upcoming SDL 3.0 release now has the logic to be able to prefer using PipeWire directly rather than PulseAudio when successfully detecting the presence of PipeWire...
https://www.phoronix.com/news/SDL-3.0-Prefer-PipeWire
For the widely-used SDL hardware/software abstraction layer that is commonly used by cross-platform games, the upcoming SDL 3.0 release now has the logic to be able to prefer using PipeWire directly rather than PulseAudio when successfully detecting the presence of PipeWire...
https://www.phoronix.com/news/SDL-3.0-Prefer-PipeWire