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8Bit /
npub1449…jq2g
2024-03-02 12:09:58
in reply to nevent1q…3xhh

8Bit on Nostr: npub14yqjk…vrfl3 This makes me wonder if in the end it wouldn't make sense to base ...

npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) This makes me wonder if in the end it wouldn't make sense to base the Character controller on the RigidBody class. The problem with that tho is that this guy is then always subject to physical properties. And of course you only get your updated velocities the next physics frame... but that's not really different in regular CharacterBody either...
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npub144989qu8ns5j06z5dtn9yu70mm5c9t9eh3jx7qq55d7kr7yecjzqf0jq2g