Event JSON
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"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 This makes me wonder if in the end it wouldn't make sense to base the Character controller on the RigidBody class. The problem with that tho is that this guy is then always subject to physical properties. And of course you only get your updated velocities the next physics frame... but that's not really different in regular CharacterBody either...",
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