Event JSON
{
"id": "deca2a3e39dd6e0042f0691a29a72f33150a03bf91aad1689d8885005f25e76f",
"pubkey": "fc542eafbb170495d8a475753d5fc3134b6ca3c4baa61baedfe63ec6f75e66ca",
"created_at": 1698943436,
"kind": 1,
"tags": [
[
"p",
"27823c3655f02ad535a81dc325603357e26aa07147b4d3f863a303c2b3b5dee8",
"wss://relay.mostr.pub"
],
[
"p",
"65eb1a17e1369fb2c504ad0a18659c2fcba9c8acc24f5f92bb8ff12451f0ba91",
"wss://relay.mostr.pub"
],
[
"e",
"898ced0605de2a45d950ab6c15e7fd0279b2ce619f6c64a4ad35017d5bf9e0dd",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://grumble.social/users/charlesrandall/statuses/111341957056831566",
"activitypub"
]
],
"content": "nostr:npub1y7prcdj47q4d2ddgrhpj2cpn2l3x4gr3g76d87rr5vpu9va4mm5qtn66re my issue with a lot of simulation games is not necessarily the failure part, ironically, but the long intro to get to where you were which is often nearly identical.",
"sig": "2dd83dc7f594cc1d9bec725e781e544232b7eb9cc257f5a70ed1322a7f93a859a45d692ff29a51bdb1ccea5df0792b5382d5496f60194a36eddfcf28ff3d89bd"
}