tjhowse on Nostr: Working on a geometry shader for the warp-in effect in my #godotengine first-person ...
Working on a geometry shader for the warp-in effect in my #godotengine first-person turn-based space strategy game.
I think I want it to swing through the blackbody radiation colour range, rather than just fading down from bright white. I also want to layer on top some spatial distortion.
I'm loving working with shaders. It's amazing what you can accomplish with half a dozen lines of code.
#indiegame #gamedev #godot
I think I want it to swing through the blackbody radiation colour range, rather than just fading down from bright white. I also want to layer on top some spatial distortion.
I'm loving working with shaders. It's amazing what you can accomplish with half a dozen lines of code.
#indiegame #gamedev #godot