Event JSON
{
"id": "dd7bacbe43220ad9008926ca2f22d57ea9ca57a21e41085d70c6a76b3dc5a5f3",
"pubkey": "1a92c4f09cef90b9f3f8a8b948b45ddc739df02ce3e40ae1e61c5f3bbd5af039",
"created_at": 1695121204,
"kind": 1,
"tags": [
[
"p",
"eb948c004f28b5f051d45dc58eb65021e7e80e07de056442b8a0d92211372ea7",
"wss://relay.mostr.pub"
],
[
"p",
"f822ae7b5d60ed7d9560dc9ee3b50a2b67fa795ca7ee99d6d7695c18b5a102e9",
"wss://relay.mostr.pub"
],
[
"e",
"8a67661d5efb8132270317f28be361fd0efdc728550a9947cd69364529567757",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/njamster/statuses/111091463282706061",
"activitypub"
]
],
"content": "nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 I feel this is mostly a consequence of Godot becoming popular enough to break out from the traditional user base shared by most open source projects (i.e. nerds). The less tech-savvy you audience becomes, the more important it will be to give them easy and direct access to quality building blocks – and the more likely they will be to pay for them.",
"sig": "83d8c2017eee1a5c7caadec1694d6a3e5ecd3e7683374d747605ce7f1d5438d81071081db08bb0bc032b0608f88eece4952b1f9481ca130d99a6b7d881374816"
}