Miguel de Icaza on Nostr: As I was sitting there reading Godot’s c++ editor code, I thought “this would be ...
As I was sitting there reading Godot’s c++ editor code, I thought “this would be more pleasant in Swift”
Then someone on Slack suggested “what if we do a SwiftUI for Godot controls”. Now really tempted by this additional Yak shaving goal.
It would trim so much fat, easily 70-80% of source code trimming.
Then someone on Slack suggested “what if we do a SwiftUI for Godot controls”. Now really tempted by this additional Yak shaving goal.
It would trim so much fat, easily 70-80% of source code trimming.