Event JSON
{
"id": "da0b43a0483770825b9a6772970e5062d8d506d73f30df8f9820959d01a82fdd",
"pubkey": "af57b20b2e714b43ccb7622960750d49dd6b168e3533357d83e8e71f00803669",
"created_at": 1695168008,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.social/@jbzfn/111094530614421584",
"web"
],
[
"t",
"megatextures"
],
[
"t",
"n64"
],
[
"t",
"gamedev"
],
[
"proxy",
"https://mastodon.social/users/jbzfn/statuses/111094530614421584",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://mastodon.social/users/jbzfn/statuses/111094530614421584",
"pink.momostr"
]
],
"content": "ᐅ How I implemented MegaTextures on real Nintendo 64 hardware | James Lambert \n\nhttps://youtube.com/watch?v=Sf036fO-ZUk\n\n#N64 #MegaTextures #Gamedev",
"sig": "3d53853d67ce346ed9ca348d9fd7b29960817843e5c766501e906e898aeb4f628555e170cb003e63bb6e66eed8a233b6df0c9d2e7f1b40ed3e9a8580cb1a0d43"
}