Sérgio Rodrigues on Nostr: This was a necessity for unarmed combat since attacks have small range, but i'm going ...
This was a necessity for unarmed combat since attacks have small range, but i'm going to keep this for all weapon types, since this improves combat flow a lot.
Still WIP, but the player now performes an auto dash if it's not in range for that attack #gamedev #indiedev
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"content":"This was a necessity for unarmed combat since attacks have small range, but i'm going to keep this for all weapon types, since this improves combat flow a lot.\n\nStill WIP, but the player now performes an auto dash if it's not in range for that attack #gamedev #indiedev\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/376/817/367/061/366/original/a29256458f2fc65b.mp4",
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