Yo Soy Freeman on Nostr: -The new position MUST lie on the motion vector. The test is "How far can it moves ...
-The new position MUST lie on the motion vector. The test is "How far can it moves before a valid collision stops it". Even with p_cancel_sliding, is often not the case.
-Because we are using recovery as collision to check for walls without movement, we are shooting ourselves because remember, any collision can stop us. You move parallel to the wall and then you need THOUSANDS of iterations to complete the slide if you are ever so slightly inside it.
-Because we are using recovery as collision to check for walls without movement, we are shooting ourselves because remember, any collision can stop us. You move parallel to the wall and then you need THOUSANDS of iterations to complete the slide if you are ever so slightly inside it.