Danil on Nostr: npub146wgg…zwqc9 > in 4 those problems are fixed. As I know - no it is not fixed - ...
npub146wggdlr4tl48cr8cmg3z4cxptfkhcxhlcha4x8alxtnqr40g6ysrzwqc9 (npub146w…wqc9) > in 4 those problems are fixed.
As I know - no it is not fixed - every mesh still compile own shaders on first view on camera.
Only single difference in Godot 4 - shaders are in SPIR-V format so its about 5-10x times faster compiling, so maybe you have "fast CPU" and not noticing that it still lag, but for complex large shaders - there still lags and you do need some short loading.
Published at
2023-09-30 21:54:18Event JSON
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"content": "nostr:npub146wggdlr4tl48cr8cmg3z4cxptfkhcxhlcha4x8alxtnqr40g6ysrzwqc9 \u003e in 4 those problems are fixed.\n\nAs I know - no it is not fixed - every mesh still compile own shaders on first view on camera.\n\nOnly single difference in Godot 4 - shaders are in SPIR-V format so its about 5-10x times faster compiling, so maybe you have \"fast CPU\" and not noticing that it still lag, but for complex large shaders - there still lags and you do need some short loading.",
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