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npub194d…9vfj
2023-09-15 20:07:53
in reply to nevent1q…mvcd

npub194…09vfj on Nostr: npub1aw2gc…38vv5 out of curiosity, what's the low level, high performance way to ...

npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 (npub1aw2…8vv5) out of curiosity, what's the low level, high performance way to draw a ton of sprites?

Usually the answers to these things are "get the hardware to do it" but if the hardware is expecting textured triangles in 3d space, is that really the best way to do things?
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