/dev/urandom on Nostr: the whole "bit wars" thing was incredibly silly now that i think about it so, like, ...
the whole "bit wars" thing was incredibly silly now that i think about it
so, like, the 68000 CPU that was used by the amiga, the ST and the sega is typically considered 16-bit because of the data bus, but it has 32-bit registers and single instructions that do 32-bit math
the turbografx 16 aka the pc engine had an 8-bit cpu of the same 6502 family as the NES and the atari 2600
the N64 actually had a 64-bit CPU, but most games used 32-bit operations since they were faster and didn't need that much precision
the Dreamcast had a 32-bit CPU, but it had vector functionality that could do math on four 32-bit floating point numbers at once, so they called it 128-bit (tbf that is very important for doing 3D graphics, and nearly every modern graphics card does a way more advanced version of the same thing)
so, like, the 68000 CPU that was used by the amiga, the ST and the sega is typically considered 16-bit because of the data bus, but it has 32-bit registers and single instructions that do 32-bit math
the turbografx 16 aka the pc engine had an 8-bit cpu of the same 6502 family as the NES and the atari 2600
the N64 actually had a 64-bit CPU, but most games used 32-bit operations since they were faster and didn't need that much precision
the Dreamcast had a 32-bit CPU, but it had vector functionality that could do math on four 32-bit floating point numbers at once, so they called it 128-bit (tbf that is very important for doing 3D graphics, and nearly every modern graphics card does a way more advanced version of the same thing)