Event JSON
{
"id": "500d57abc23487174db6045b9a8f798123688bd2e5087d51778f3b76fb26a0d6",
"pubkey": "326401a5b3f2372ffdfedb047ad4c9ac67a051c6be119dbdc94b415b7ca7b57a",
"created_at": 1734805671,
"kind": 1,
"tags": [
[
"p",
"86d02d6fb579d001d9cc44635e72a4071adb8f69d030b1df1257c3a21f5783b5",
"wss://relay.mostr.pub"
],
[
"p",
"82992f670a9d477c915b645bc9236d7820553cfd56ff0008f999826b2af95cf0",
"wss://relay.mostr.pub"
],
[
"e",
"2a234a6137dd0e18b63ef818ed56200898420f0d4a460ffe361ef81e50103edf",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/ShatteredPixel/statuses/113692224470941460",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqsmgz6ma408gqrkwvg334uu4yquddhrmf6qctrhcj2lp6y86hsw6snfd2qh In general in these contexts I prefer to outright remove the text (the game used to say 'X hit Y' every round of combat, for example), or have the translators use generic genders (for example, the default gender for a hero). Mostly this is out of technical necessity as the game has no support for variable word forms atm.",
"sig": "d562bf96376dd483f3de82435f64d2d33ca5f360aed90bc51593c2aecd0cd4a786be6200d103efce114d8c354b4e34312b599dc2077340c8647cecaaa6f00400"
}