Event JSON
{
"id": "59f7818c3e25c672123c18df3392a4a7ee54817fc0d413c9f531c7cf594d7693",
"pubkey": "bdf8f33626e9f4d188af87a2de2267de668ecb4eb37d9c8045013f31a277de4f",
"created_at": 1705377692,
"kind": 1,
"tags": [
[
"p",
"cecef3f12222f70466356aaae06c294811abf9ed00476d9de14b5949bb74522c",
"wss://relay.mostr.pub"
],
[
"p",
"6f5947d13941b51c687f0e01b0beeae3680bb614c03e06602f552d738ca2fb45",
"wss://relay.mostr.pub"
],
[
"e",
"b20d933051ad3ab23144c0c1d82adb8b1d226732ab4373d42367f3cc2ff5ec37",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/darkgriffin/statuses/111763632486617097",
"activitypub"
]
],
"content": "nostr:npub1em808ufzytmsge34d24wqmpffqg6h70dqprkm80pfdv5nwm52gkqzwau8q 4. Possibly if you instead are doing truly random or have too many trait combinations to do 3, try having underlying logic behind it to match the visual models in groups. So not every pointy root plant will need soil X, but most of them will (higher weight for later ones of that group once one decides to do so). This would be more in line with real life where nature has mimics all the time, but still also mostly follows the rules of related species.",
"sig": "6eae6f3717c24d4d6e9430b5a1a1549aa7d40f05500f32277346c21ca98cb0a5e8362dc5c9f878a8494379d1207d5aefa3b3b210ba723f3bb22da74008c52ae0"
}