Josh Jersild on Nostr: npub1znzvf…78l64 npub1udtg5…cg7zx Yeah, I tried to get Procyon to ship at 50MB ...
npub1znzvfaq0hzhrnn4ef5pgnkntkt0aasqmym86tl64t94gtlakalcs978l64 (npub1znz…8l64) npub1udtg5gh3ags2w99f2fdlq032wuczdwtulgfch6tk5fymy0km2mzqkcg7zx (npub1udt…g7zx) Yeah, I tried to get Procyon to ship at 50MB (mostly as a challenge) and ended up around 90.
All of the textures were procedurally generated using shaders but I ended up baking them out so the game could run on then-still-relevant SM2-capable cards, which ate up the majority of the space.
I could have compressed the textures more but I just shipped them as BCn (I forget which flavor) rather than BC compressing them at load time
All of the textures were procedurally generated using shaders but I ended up baking them out so the game could run on then-still-relevant SM2-capable cards, which ate up the majority of the space.
I could have compressed the textures more but I just shipped them as BCn (I forget which flavor) rather than BC compressing them at load time