James Endicott on Nostr: I think it's just a matter of adding extra levels of gaussian blur but I don't know ...
I think it's just a matter of adding extra levels of gaussian blur but I don't know the relationship between standard deviation and pixel width.
```svg
<filter id="eye_glow" width="4" height="4" x="-2" y="-2">
<feGaussianBlur in="composite1" result="blur" stdDeviation="120"/>
<feComposite in="SourceGraphic" in2="offset" result="composite2"/>
</filter>
```
```svg
<filter id="eye_glow" width="4" height="4" x="-2" y="-2">
<feGaussianBlur in="composite1" result="blur" stdDeviation="120"/>
<feComposite in="SourceGraphic" in2="offset" result="composite2"/>
</filter>
```