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Alfred R. Baudisch /
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2023-10-17 08:30:35

Alfred R. Baudisch on Nostr: Question to pixel artists: how do you manage to come with a pixel art version of ...

Question to pixel artists: how do you manage to come with a pixel art version of something realistic? What is your process?

Example: I tried to make a VW Kombi in #pixelart but it always ends up being either too detailed or too big (in dimensions).

I have a lot of trouble with abstractions in general, so even low poly models are hard for me to make, and I end up making semi-realistic 3D models. I use references as copies instead of inspirations, due to failing to "abstract them away".



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