Event JSON
{
"id": "5bd45becdcbb1a6626b95399dae44054b3800a69e8d5f694b7aec044894f6abb",
"pubkey": "be81b496ea025894275a88346ffbf7d217a8886f108185e401387647eff089b4",
"created_at": 1724972784,
"kind": 1,
"tags": [
[
"p",
"334e64f2cc97086c504a80c7e4d94ee0ea5d8e2a329315a209e6882cfcf95dae",
"wss://relay.mostr.pub"
],
[
"p",
"fddf8b2a54b5a95ebd09c8b28d044b6fe081fd104410b338383fc248e791d8b7",
"wss://relay.mostr.pub"
],
[
"e",
"d0c84fb3f0baf09868530c001316b885ef788081131fc2e93e77be3887cee103",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/badlogic/statuses/113047816385073788",
"activitypub"
]
],
"content": "nostr:npub1xd8xfukvjuyxc5z2srr7fk2wur49mr32x2f3tgsfu6yzel8etkhqe98qee well, it doesn't do much yet. If I actually draw more stuff to the frame buffer, I'll eat into CPU cycles quickly. But it will do! :D",
"sig": "491a859f1cb62814714e874c7213ca663744c0bbb7937113b118758d72f666b23f2db26d622c29455cfe8107f75cf15435ec4d7074d3af6340dc0b20bcb9cc76"
}