Rie :godot: on Nostr: The time has come. I've been holding off on this feature until the basics are solid, ...
The time has come. I've been holding off on this feature until the basics are solid, and I've fixed so many boring bugs lately that I decided it's time.
Today I finally implemented spells in my game, #PureGauge! And also revamped the UI to handle inventory, spells, quests, and stats all in one menu.
Okay I lied I only implemented half of what's needed for spells, there's no casting animation yet - but spells targeting the player are functional at least!
#ScreenshotSaturday #Godot #GodotEngine
Today I finally implemented spells in my game, #PureGauge! And also revamped the UI to handle inventory, spells, quests, and stats all in one menu.
Okay I lied I only implemented half of what's needed for spells, there's no casting animation yet - but spells targeting the player are functional at least!
#ScreenshotSaturday #Godot #GodotEngine