Event JSON
{
"id": "5ce775095c8e226aed0a62dd13b893668a638308a42548ab71e173ba3576c4f0",
"pubkey": "f5d4f8ffb972e618f71a7c0fa56c7d9eaeaa195532ada4efe245ef1c2032829e",
"created_at": 1704986733,
"kind": 1,
"tags": [
[
"t",
"shadertoy"
],
[
"t",
"shaders"
],
[
"proxy",
"https://mastodon.gamedev.place/users/danil/statuses/111738010549931119",
"activitypub"
]
],
"content": "New blog post - Hash Noise stability in GPU Shaders - \nhttps://arugl.medium.com/hash-noise-in-gpu-shaders-210188ac3a3e\n\n#shadertoy #shaders\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/731/592/960/907/318/original/b61fa5c4cbb9d547.jpg",
"sig": "a7c498c00836758b302bd1fe992d61942715306720bf4d39e9e0ce769a366d32ce057d13b02d90bc0308da57707c02ab9709e9d935b7b486efacbad9d088f831"
}