Event JSON
{
"id": "5c65f9443a978d3e9960de4ddc81fb87d01e60f8033c993520bd2105f8a664ed",
"pubkey": "6f929c06d1b0c22c73c56dba503b7cc48dc786a29157b3c11981b3aff57dc251",
"created_at": 1694534625,
"kind": 1,
"tags": [
[
"p",
"8dc22fa91043f260b607b66b359e4fed77e3e129dae99af7aa02479557d18a63",
"wss://relay.mostr.pub"
],
[
"p",
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],
[
"e",
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],
[
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]
],
"content": "nostr:npub13hpzl2gsg0expds8ke4nt8j0a4m78cffmt5e4aa2qfre24733f3smdeytp yeah, I hear you. I've used Unity for 9+ years and know it inside and out. I haven't used Godot yet, but I've heard great things. I've been in Unreal over the past couple years now too, but not nearly in the degree I was familiar with Unity. It's tough and annoying especially when you feel you're forced to make the change when the timing isn't great.",
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}